
Judy Mikakka
Militaris Industries Northern Coalition.
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Posted - 2015.03.11 19:48:30 -
[1] - Quote
Tykonderoga wrote:I propose that all sovereignty warfare revolve around capital and supercapital engagements in order to keep these ship classes relevant. I propose this as a counter-model to that proposed by CCP Fozzie. Subcaps have plenty to do in the game as it is, but capitals and supercapitals are seemingly running out of things to do.
Ok, This is fair enough, Supers and capitals are being pushed out of generally all their major roles in current SOV mechanics, put saying "I want all of it to revolve around these two classes of ships" Is somewhat of a stretch, blocking out all subcap use in any form of eve content is probably a bad thing.
Tykonderoga wrote:-Hitpoints on player owned outposts will be doubled. Stations will have offensive capabilities, including capital guns and their own doomsdays. There will be no reinforcement timer on stations. This will encourage people to live in a particular system or risk losing their stuff.
Stations which fight back, and can doomsday? Just sounds a little out of this world, and have no reinforcement timer what so ever is bad, not all alliances can play in all time zones, if my alliance logs off at around 23:00, and an hour later the americans come on, and I wake up the next day, and ask, where is my station? What can I do?, Changes need to be made to this if you would really want to push it.
Tykonderoga wrote:-Player owned outposts will be destructible and there will be a plunder reward once they are destroyed, meaning the stuff inside is salvageable or lootable.
I do like this idea, but it would need to tie into the change mentioned above, it will need a reinforcement timer, and maybe a longer line of mechanics to make it "Fair" for all players, instead of me just going into an unused system, and sitting on the station in an oracle for a couple of hours.
Tykonderoga wrote:-Sovereignty will revert back to who has the majority of towers in a system. However, only one tower will have a reinforcement timer. All other towers will have to be defended when they are being attacked or else they will be lost.
Tower sov was an annoyance for all, just anchoring a tower on a moon and putting fuel in it, and if its attacked online it, would need some tweaking to it to make it viable, but the whole only one tower being reinforced is bad and shouldn't be done.
Tykonderoga wrote:-Offensive and Defensive capabilities on POS will be significantly enhanced to require the use of supercapitals and capitals. No more reinforcing a POS with bomber fleets or Ishtars. These things will be hell to take down and not the pushovers they are now.
I do agree, PoS's need to be a threat again, but removing subcap content from this part of nullsec will be bad, yes it's fine to say you must need capitals and supercapitals to do it, but not everyone can fly one of those.
-NPC 0.0 will be a capital and supercapital free zone where smaller entities can brawl.
You can't really control a zone and say "NO YOU'RE NOT WELCOME HERE, YOU CAN'T SIT WITH US" control on that level is something CCP really wouldn't do.
More broadly, these pirate factions can conquer space and make that space capital and supercapital free zones as well.
Would be an interesting mechanic to see NPC rats, i guess, taking over surrounding parts of sov, would like to see a more in-depth write up about these mechanics.
-Finally, supercapitals will be able to be manufactured in low sec, allowing smaller entities to build their own super weapons. This should not just be a perk for true null-sec.
One of the issues with allowing supers/titans to be built in lowsec, is that there is a lot of lowsec, are their more requirements you're not telling us? Because if you just said "All lowsec." This would be bad, as supers and titans would be built in the hundreds on a daily basis; Maybe this could be tied into Faction Warfare space? Using the IHUBs as a source for upgrading, but on a whole I don't like the low sec super capital building.
In conclusion I do feel Super capitals, and Capitals need a change as their need in nullsec will be completely invalidated after these SOV changes, but removing complete subcap use is a bad idea and should be put away. some of the changes you have mentioned are interesting, but in a general sense of gameplay, don't make a giant load of sense, or entice me to want to play with them.
(I ran out of quotes at the end, sorry.) |